Play as both leaders and agents of an organization you create together.
Generate scenarios from the players' goals without any necessary preparation.
Build and evolve your world to reflect global events and new tech.
Choose modules to include in your game, such as magic, mutations or morphs.
The system of Soar is designed to be non-intrusive. “Just roll” or do a deep dive into complexity, whichever suits the time and stakes.
Your character has four attributes: brains, brawns, nerves & senses. Each has a die, D4 - D20, associated to it. Lower type is better.
Just grab your die, roll it and add or remove dice to simulate advantage or counteraction. Quick and easy.
If a die roll results in a 3 or lower, it's a successful hit. The target value can change depending on your character's preparations or ambitions.
If a check can be associated with a skill that your character is trained in, the skill's bonus dice are added to the roll.
If a check falls under your skill's focus you get the option to push yourself and reroll the failed dice.
Only one hit is normally needed to make a successful check. Extra hits can be invested to improve the result for you or others.
A die's hit result indicates how well that hit is executed. E.g. how weapons inflict damage, or how well you debate your opponent.